Game development and more

Raycasting in Javascript

I've decided to upload some Javascript code I wrote in 2017. It is a simple raycasting "engine", similar to these used in old games like Wolfenstein 3D or Blake Stone 3D.

You can see it in action below:

Click the canvas window and walk with arrows. Press "F" go go fullscreen.

There's nothing much to see here. I even didn't implement any collision.

The source code for the raycaster can be downloaded on github: As you may notice, it is heavily based on Lode Vandevennes's raycasting tutorial. I even left the same comments in. The code itself is awful, but it works.


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